Rest when you’re dead, which will be quite often.ĭon’t get me wrong. The dome’s ease of use forces and focuses confrontation, turning matches into prolonged and chaotic battles with little downtime. In all of my 15 or so matches, I didn’t see a monster get beyond stage two or last for more than 10 minutes. If the hunters don’t damage the monster for a few seconds while the dome is up, the monster’s armor will recharge an extra rapid rate, allowing the fight to reset yet again.īecause the monster is so much more dangerous, even letting them get to stage two is a death knell for new players. Abilities recharge much quicker and the larger health and armor pool makes you a much greater threat right from the get-go, especially under the dome. I want the monsters to feel like monsters-furious and powerful envoys for mother nature. They’re much more powerful, which is great, conceptually. To compensate for all that extra fighting, monsters have a faster out-of-combat armor regeneration speed and increased armor, health, and stamina. And that new shape? Asymmetrical, character-based deathmatch. It’s all gone, or at least taking on a new shape. I appreciate that matches have more momentum, but the core of what made Evolve special to me-the hunters’ necessary mastery of their specific roles and senses, the monster’s personality expressed through the player as a cunning predator or a stompy, chompy murder train, and the slow burn narrative of every match. Now, finding the monster is only a matter of using Planet Scanner a few times and making sure your team knows how to safely split up and corner the beast. Finding and trapping the monster was a significant challenge. I enjoyed long periods of quiet with no clue where the monster was, only to spot a trampled patch of foliage, a fresh carcass, then deduce where they might be. But I’m not having the fun the original concept shot for. I’m having a lot of fun with Evolve: Stage 2. Sure, the meta has yet to shake out, especially for the stealthy monster classes like the Gorgon and Wraith since they’re not in the F2P rotation right now, but I worry that Evolve’s quieter moments have gone the way of the dinosaurs for the sake of accessibility.ĭon’t get me wrong. It’s empowering to be more mobile and reactive, to feel like a super predator capable of outpacing my opponents, but the new Trapper ability and shared bullseye dome makes it harder to outwit them. As a monster, you have more armor and health, your armor regenerates quicker, and your starting stamina pool is much bigger, enabling them to leap away from pursuing hunters and pop abilities more often.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |